Fabricant inconnu

CAPCOM SONY ZN-2

HARDWARE DESCRIPTION | Main CPU : R3000A 32 bit RISC processor, Clock - 50MHz?, Operating performance - 30 MIPS, Instruction Cache - 4KB | BUS : 132 MB/sec. | OS ROM : 512 Kilobytes | Sound CPU : Z80 (Encrypted Kabuki Model) | Sound Chips : Capcom Q Sound (PSX Sound chip is ignored) | Main RAM: 2/4/8 Megabytes depending on game. | Video RAM: 2/4/8 Megabytes depending on game. | Sound RAM : 512 Kilobytes | Graphical Processor : 360, 000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4, 000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) | Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll | Resolution : 256x224 - 740x480 | Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) | Other Features : custom geometry engine, custom polygon engine, MJPEG decoder | Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs. | Emulators : | ZiNc | - | MAME | This hardware is based on | Sony PlayStation

hardwareGen. 0