Fabricant inconnu
KONAMI BEMANI PYTHON
HARDWARE DESCRIPTION | CPU : 128 Bit "Emotion Engine" | - System Clock: 300 MHz | - System Memory: 32 MB Direct Rambus | - Memory Bus Bandwidth: 3.2 GB per second | - Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1) | - Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1) | - Floating Point Performance: 6.2 GFLOPS | - 3D CG Geometric Transformation: 66 million Polygons Per Second | - Compressed Image Decoder: MPEG2 | Graphics : "Graphics Synthesizer" | - Clock Frequency: 150MHz | - DRAM Bus bandwidth: 48 GB Per Second | - DRAM Bus width: 2560 bits | - Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) | - Maximum Polygon Rate: 75 Million Polygons Per Second | Sound : "SPU2+CPU" | - Number of voices: ADPCM: 48 channel on SPU2 plus definable by software | - Sampling Frequency: 44.1 KHz or 48 KHz (selectable) | I/O Processor | - CPU Core: Current PlayStation CPU | - Clock Frequency: 33.8 MHz or 37.5 MHz (selectable) | - Sub Bus: 32 Bit | Connection Format : JVS | Hardware Notes : Hardware is made up of a Konami main board (a bit like Viper) containing a couple of Konami chips, a flashROM, a couple of CPLDs and a heat sinked Toshiba TMPR3927. | On top of that on another metal platform is a standard PS2 main board (the original PS2, old type square board) with the standard PS2 video cable plugged into it and into the main board, plus a power cable coming from the main Konami board into it and a small cable coming from the PS2 front connection board in a tiny connector joining to a connector on the main board. The front controller/memory card ports are present and in one of them is a Sony Magic Gate card which no doubt has a 16M flashROM and a secured PIC. Main game is stored on a 128M CF card which plugs into the Konami main board | This hardware is based on | Sony PlayStation 2