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Namco System 246
HARDWARE DESCRIPTION | CPU : 128 Bit "Emotion Engine" | - System Clock: 300 MHz | - System Memory: 32 MB Direct Rambus | - Memory Bus Bandwidth: 3.2 GB per second | - Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1) | - Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1) | - Floating Point Performance: 6.2 GFLOPS | - 3D CG Geometric Transformation: 66 million Polygons Per Second | - Compressed Image Decoder: MPEG2 | Graphics : "Graphics Synthesizer" | - Clock Frequency: 150MHz | - DRAM Bus bandwidth: 48 GB Per Second | - DRAM Bus width: 256 bits | - Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) | - Maximum Polygon Rate: 75 Million Polygons Per Second | Sound : "SPU2+CPU" | - Number of voices: ADPCM: 48 channel on SPU2 plus definable by software | - Sampling Frequency: 44.1 KHz or 48 KHz (selectable) | I/O Processor | - CPU Core: Current PlayStation CPU | - Clock Frequency: 33.8 MHz or 37.5 MHz (selectable) | - Sub Bus: 32 Bit | Hardware Notes : This is a rough approximation of the System246, as it is apparently slightly modified for each game or manufacturer (e.g.
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