Fabricant inconnu
Sega Chihiro
HARDWARE DESCRIPTION | System : X-Box based configuration. | CPU : Intel Pentium III 733MHz (133MHz FSB) | Graphics : nVidia XChip 200MHz (based on the nVidia GeForce 3) | Sound Hardware : | 1. Cirrus Logic CS4630 Stream Processor (20-bit DAC, programmable to handle 3D sound streams, 2D sound (including DLS-compatible MIDI), MP3 acceleration, Sensaura environmental effects, and other functions) | 2. Other sounds may be generated by the CPU via software engines. | 3. nVidia nForce (Real time Dolby Digital 5.1 encoding) | RAM : Upgradable Module, from 64MB upwards (Outrun 2 has 512MB) | Media : Sega GD-Rom | Polygons : 125M Polys/sec (Theoretical Maximum) | Rendering Speed : 4.0 G pixel/sec | Features : Programmable vertex and pixel shading, hardware Transform & Lighting engine, Quincunx FSAA, Anisotropic filtering, bump mapping, hardware lighting, particle effects, other standard 3D features). | Notes : Namco came to a special agreement with SEGA and Microsoft to use the CHIHIRO hardware, similar to their use of the Naomi for a short time before the transition to System 246. This could be a stepping stone to their new System 258. | This hardware is based on | Microsoft Xbox
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