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SNK HYPER NEOGEO 64

HARDWARE DESCRIPTION | CPU : NEC VR4300 (64-bit MIPS III architecture based) @ 100 MHz with 4 MB RAM and 64 MB Program Memory | Audio I/O CPU: Custom V53 @ 16 MHz 16-bit microcontroller (NEC V33 based) | Communications I/O CPU: Custom KL5C80A12CFP @ 12.5 MHz 8-bit microcontroller (Z80 compatible) | Sound chip: 32-channel PCM wavetable audio, with maximum sampling frequency of 44.1 kHz (CD-quality) and 32 MB of wavetable RAM | Color Palette: 16.7 million | Maximum Colors On-Screen: 4, 096 | 3D Branch: 96 MB Vertex Memory, 16 MB maximum Texture Memory | 2D Sprite Branch: 60 frames per second animation, 128 MB Character Memory | -Main Functions: Scaling, montage, chain, mosaic, mesh, action, up/down, right/left reverse | Scrolling Branch: Up to 4 game planes, 64 MB Character Memory | -Main Functions: Scaling, revolution, morphing; horizontal/vertical screen partitioning and line scrolling | There are 4 known types of Neogeo Hyper64 motherboard available; | " | Fighting | " boards will ONLY play the fighting games, there are 2 revisions of this board, the second revision had a standard neogeo harness instead of a custom one. | " | Racing | " boards will ONLY play the 2 racing games. | " | Shooter | " boards will ONLY play Beast Busters: Second Nightmare. | " | Korean | " boards will ONLY play the 2 Samurai Shodown games. | If you put a game cartridge in a motherboard that does not support it, it will report a (MACHINE CODE ERROR). If you have the racing board and do not connect all of the analog inputs before bootup it will also throw up an error. | Board Pictures : | Motherboard | - | Cart PCB 1 | - | Cart PCB 2 | - | Cart PCB 3 | - | Cart PCB 4 | - | Cart Case Top | - | Cart Case Bottom

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