1994

Cruis’n USA

1–1 playersFabricant inconnu

Informations de jeu

Fiche technique

Sortie
1994
Région
INT

Le jeu

Cruis'n USA is an arcade racing game originally released in 1994. It is the first game in the Cruis'n series and features locations around the United States. Like in most racing games, players race down one-way courses consisting of streets vaguely based on real-life locations. While racing, they do their best to avoid various road hazards such as oncoming traffic and construction. Players chose between seven different cars to race with. The car can simulate either an automatic or manual transmission. The environments of the tracks range from Golden Gate Park to Washington DC. Players must reach first place to move on to the next track. Unlike most racing games, there is the option to change the music by pressing the music button. Whenever a race is completed, the player unlocks either a new vehicle or a new color, depending on the difficulty completed. Each new color represents a performance upgraded, as indicated in the specifications when selecting a vehicle. Players have the option to select the color of the car that they choose to play, with each color being a higher or lower spec. The four vehicles featured in the game are generic vehicles based on their real life counter parts which consists of a 1963 Chevrolet Corvette labeled as a 1963 Muscle Car, a 1991 Ferrari 512 TR labeled as the Italia P69, a 1940 Ford V-8 De Luxe labeled as 'La Bomba', and a Hyundai HCD-II Epoch labeled as 'Devastator IV'. Bonus cars consist of a 1991 Chevrolet Caprice police car, a school bus, and a Jeep Wrangler labeled as an All Terrain Vehicle. The arcade version of Cruis'n USA was critically and commercially successful. In the United States, RePlay reported Cruis'n USA to be the second most-popular deluxe arcade game in November 1994, and Play Meter listed the title to be the second most-popular arcade game in December 1994. It was one of America's top five best-selling arcade video games of 1994, receiving a Diamond Award from the American Amusement Machine Association (AMAA). It went on to be America's highest-grossing dedicated arcade cabinet of 1995. Reviews widely criticized the jerky frame rate, poor collision detection, and music, which they said to be both stylistically inappropriate and poorly composed. By the end of 1997 it had sold over a million copies.

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