1989
EarthBound Beginnings (Mother)
Informations de jeu
Fiche technique
- Sortie
- 1989
- Région
- INT
Le jeu
It is the first entry in the Mother series. It is modeled on the gameplay of the Dragon Quest series , but is set in the late 20th-century United States, unlike its fantasy genre contemporaries. Mother follows the young Ninten EarthBound Beginnings (NES) as he uses his great-grandfather's studies on psychic powers to fight hostile, formerly inanimate objects and other enemies. The game uses random encounters to enter a menu-based, first-person perspective battle system. Though Miyamoto rejected the proposal at first, he eventually gave Itoi a development team. A North American version of the game was localized into English, but was abandoned as commercially nonviable. A copy of this prototype was later found and circulated on the Internet under the informal title EarthBound Zero. Mother was the sixth best-selling game of 1989 in Japan, where it sold about 400, 000 copies and received a 'Silver Hall of Fame' score from Famitsu magazine. Mother was praised for its similarities to the Dragon Quest series and its simultaneous parody of the genre's tropes; however, many considered its sequel Mother 2: Gīgu no Gyakushū (Known outside as EarthBound ) to be similar and a better overall implementation of Mother's gameplay ideas, with the game's high difficulty level polarizing critics, along with balance issues. The game was re-released in Japan on the single-cartridge compilation Mother 1+2 for the Game Boy Advance in 2003. Mother is a single-player, role-playing video game set in a 'slightly offbeat', late 20th-century United States as interpreted by Japanese author Shigesato Itoi. The game deliberately avoids traits of its Japanese role-playing game contemporaries: it is not set within the fantasy genre and only enters science fiction for its final sequence. The player fights in warehouses and laboratories instead of in standard dungeons. Instead of swords, assault weapons, and magic, the player uses baseball bats, toy guns, and psychic abilities. The game's protagonist, Ninten, is about 12 years old. Like the Dragon Quest series , Mother uses a random encounter combat system. The player explores the overworld from a top-down perspective and occasionally enters a first-person perspective battle sequence where the player chooses attack options from a series of menus. On their turn, the player selects between options to fight, guard, check enemy attributes, run away, use items, or use offensive, defensive, or healing psychic powers. The player can also set the battle on autopilot with the 'auto' option. Critical hits register with the series' signature 'SMAAAASH' text and sound. The player can press a button to have Ninten 'check' or 'talk' with nearby people, animals, and objects. The game shares similarities with its sequel, EarthBound : there is a game save option through using a phone to call Ninten's father, an option to store items with Ninten's sister at home, and an automated teller machine for banking money (ATM). The members of Ninten's party are all visible on the overworld screen at once, and are analogous to EarthBound's party members in style and function. Mother's world map does not keep locations separate, and instead connects all areas (akin to the Pokémon game series). The game's story begins as Ninten discovers a music box and receives the journal of his great-grandfather, who studied psychic powers nearly a century earlier. Ninten is attacked by household items, and ventures outside to find a crazy world with hostile everyday objects and other odd events.
Avis des joueurs
La communauté en parle
Versions
Une fiche, plusieurs machines
NES
1989