1986

The Legend of Zelda

1–1 playersFabricant inconnu

Informations de jeu

Fiche technique

Sortie
1986
Région
INT

Le jeu

Set in the fantasy land of Hyrule, the plot centers on a boy named Link, the playable protagonist, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from the antagonist, Ganon. During the course of the game, the player sees Link from a top-down perspective and must navigate him through the overworld and several dungeons, defeating enemies and finding secrets on the way. It's often featured in lists of games considered the greatest or most influential and is considered a spiritual forerunner of the role-playing video game. The Legend of Zelda (NES version) The Legend of Zelda incorporates elements of action, adventure, and role-playing games. The player controls Link from a flip-screen overhead perspective as he travels in the overworld, a large outdoor map with varied environments. Link begins the game armed only with a small shield, but a sword becomes available to Link after he ventures into a cave that is accessible from the game's first map screen. Throughout the game, merchants, townspeople, and others guide Link with cryptic clues. These people are scattered across the overworld and hidden in caves, shrubbery, or behind walls or waterfalls. Barring Link's progress are creatures he must battle to locate the entrances to nine underground dungeons. Each dungeon is a unique, maze-like collection of rooms connected by doors and secret passages, and guarded by monsters different from those found on the surface. Dungeons also hide useful tools which Link can add to his arsenal, such as a boomerang for retrieving distant items and stunning enemies, and a recorder with magical properties. Link must successfully navigate through each of the first eight dungeons to obtain all eight pieces of the Triforce of Wisdom. Once he has completed the artifact, he can enter the ninth dungeon to rescue Zelda. Apart from this exception, the order of completing dungeons is somewhat left to the player, although they steadily increase in difficulty and some of them can only be reached or completed using items gained in a previous one. Link can freely wander the overworld, finding and buying items at any point. This flexibility enables unusual ways of playing the game. For example, it is possible to reach the final boss of the game without ever receiving the sword. After completing the game, the player has access to a more difficult quest, officially referred to as the 'Second Quest', where dungeons and the placement of items are different and enemies are stronger. Although this more difficult 'replay' was not unique to Zelda, few games offered entirely different levels to complete on the second playthrough. The Second Quest can be replayed each time the game is completed and can also be accessed at any time by starting a new file with the name 'ZELDA'.

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Une fiche, plusieurs machines